How Lucidity moves
A 0–100 dial the audience sees and Owen never does.
It moves on what he noticed and on slips made in front of him, and fades on quiet beats:
- +18 a crack he inspected
- +20 a promoted extra breaking role
- +12 a contradiction he noticed
- +12 a stranger confirming an oddity
- +2 his secret ally's hint
- -2 a beat with nothing odd
Felt-state bands at 30 / 60 / 85.
Short of the edge the dial stops at 85; standing on the dock or the road holds it at 95. 100 is only the leave itself.
A judge confirms Aware
The engine finds contradictions in the fact ledger; a cheap judge then reads his private thought and says whether he noticed.
Aware is stricter: a judge must read that he knows this life is not real, in a thought or a confrontation, and his real evidence must already be enough.
A note is real only if it rests on something that happened (a planted crack, a confirmed slip, a judged contradiction). Each is worth at most 1, so more notes or heavier ones buy nothing.
Facts are dated by the beat he noticed them. Vague unease does not count, and an accusation made before then is a false one.
Fixed seeds, N seasons
The seed fixes the world: schedules, the extras, which crack plays on which day, who his ally is.
Model text is sampled, so each model plays at least 3 seasons (5 for a row worth defending) and every number is a mean with its spread.
Only the model playing Owen changes; the town is the same house models every run.
Two endings
Lucid: he walks out by the dock or the road, and only once he is Aware; before that every try is held at the edge.
Even then the first try of each visit is held while someone comes to bring him home, and each morning he wakes at home. Standing there, or walking back, is not the ending.
Clock: day 7 ends and he is still inside; the Director wins.
Aware and turning back are recorded on the way, but do not end a season.